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Unity assets bundle extractor linux
Unity assets bundle extractor linux






unity assets bundle extractor linux

It always return false when I use AssetsBundleFile.Read to read assetbundle file. Maybe I'll also remove the need to save a decompressed copy first. assets file can also be changed in the bundle without extracting it first. assets file and save the bundle file which can then be used for the game. Then open the decompressed bundle, import the new. assets file table first has to be decompressed), open it, select the texture to change, press Plugins and select Edit, Import, OK, and press File->Save in the asset list and save to another file name. As always, create a backup of the original file. The textures are in the BlockTextureAtlases and TerrainTextures bundles. Soo I does anyone know how to add or replace a terrain texture? And would be kind to explain how. Now I have forgot how the tool works or there have been some changes somewhere. I used it some while a12 or something and managed to replace a terrain texture with some flaws.

unity assets bundle extractor linux

I don't really understand how this tool work.








Unity assets bundle extractor linux